pixelfx
244 pixel art effects, each a small code module, plus a skill for making new ones
Worth exploring
Each effect is a small seeded module that recolors by palette and exports sprite sheets
- Why it works
- A seeded module that recolors by palette lets one effect fit many characters and games while the pixel style stays the same.
- Watch out
- Regenerate character effects for your own sprite. Effects made for the stock dummy will not match another character's size and pose.
What it is
Effects for fire, explosions, magic, weather, UI and pickups in 21 categories, used directly in browser games with no dependencies or exported as sprite sheets from the command line. Every effect takes a palette option, and the character ones have wind-ups, hit freezes and recoveries.
What it’s for
For someone making a 2D browser game who needs animated spells and impacts without drawing sprite by sprite.
Benefits
- 12 moves that chain effects into attacks
- A sprite sheet with one command: node tools/render.mjs ice/frost-nova --sheet
- Recolor through a palette option
Caveats
- The license is MIT, but the Patch Pixel font in the gallery has its own license.
- Body effects were made for the stock dummy character and must be regenerated for another character.





